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Us Europeans still have to wait a couple of weeks to get our hands on the PS4 and Killzone: Shadow Fall , but meanwhile, here is a video of a sequence situated in the middle of the single player campaign, as released by Sony in p and 60 fps.
Guerrilla Games has shared a high bitrate video for Killzone: Shadow Fall on the official PlayStation blog which shows some multiplayer footage.
Check the PS Blog for the original file or you can get it here in MP4 to ensure maximum compatibility. The Paris Games Week just opened its doors this morning, welcoming those who had spent the night waiting in line hoping to get one of the Prestige Edition packs promised by Activision for the first visitors of the Call of Duty: Ghosts booth.
Though it was pretty interesting to study the human condition and see those guys packed like cattle in the middle of the night, one of the real highlights of our evening there yesterday was our first hands-on session with Killzone: Shadow Fall. The single player demo only included one level but at least we had time to play though it and capture the whole thing.
Video and impressions inside. Update: Contrary to what I thought the single player mode isn't locked to 30 but varies from 30 to 60, so I've encoded a 60 fps version of the video! Loakum Still Winning! Loakum [ url ] 5 Days ago. Lol, It never gets old! I will gladly answer in English when I get a chance to catch a breath.
Blim should not even be tired! The map design and slow paced combat lends itself well here, and although it won't floor any deathmatch veterans, Killzone is one of the better online first-person shooters for the PlayStation 2 if not the best. Unfortunately, Killzone does a lot of things wrong, too. Combat, simply put, just doesn't feel right.
The pacing feels too sluggish, and as a result, is largely unexciting. It might have all worked out had the AI been intelligent, but enemies and allies alike are brain-dead beings that pull off some absurd actions at the worst times. Likewise, the level design is far too linear and allows for little creative innovation on the player's part. Linear levels aren't bad in itself, but they really lend themselves to fast-paced action ' that is, the complete opposite of the brand of action Killzone offers up.
And unfortunately, as mentioned earlier, Killzone does look nice, but it's hampered by an extremely unstable framerate that can, at rare instances, make things almost unplayable. It's a bit of a shame that Killzone was ever touted as the 'Halo killer'? Granted, the two titles share some definite parallels, but it would be hard for any game to knock off Halo's crown, regardless of how good it is.
As a result of that hype, Killzone had some ridiculously high standards to reach, and it failed to reach any of them. However, that doesn't mean Killzone isn't an enjoyable FPS.
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